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Die letzten Pressemitteilungen von DigiFX:
News Release
FOR IMMEDIATE RELEASE - May 16th, 1997, Dallas, TX - DigiFX Interactive, Inc. announces video game lineup for
1997 and 1998!
FOR IMMEDIATE RELEASE - May 16th, 1997, Dallas, TX - DigiFX Interactive, Inc. announces video game lineup for 1997 and 1998!
DigiFX
Interactive, Inc. a developer of high content interactive video games for the PC, Macintosh, Playstation and Nintendo game systems announces video game titles for ‘97 and ‘98.
"Our newest titles reflect
our desire to dominate the real time strategy market. Our current projects in development are truly distinct. In an industry that clones many types of games, we felt it was critical to create unique products."
says Lee Jacobson, Director of Product Development.
"All of our games are designed for individual players as well as multi-player and Internet play. Our latest titles are based on our proprietary
"Exile" engine technology which provides extremely fast performance and flexibility for Windows 95 and DirectX In addition our Internet support uses much less bandwidth than normal and the result is a much
smoother playing experience for the gamer." says Jacobson.
All DigiFX’s upcoming titles will be based on the proprietary high performance "Exile" API. "Exile" is also being
slated as a product for release on its own. "The reason we developed "Exile" is that we saw no real API capable of the speed and performance required to develop professional quality games under
DirectX. If you play any current native Win 95 games you’re lucky to get 15 framer per second" says Jacobson. "We felt that if WE couldn’t find one, there must be a market for an easy to use API."
DigiFX’s product lineup includes;
* "MISSION TO NEXUS PRIME" is a real time strategy game based on a original story by the Hugo Award winning and New York Times bestselling author, Timothy
Zahn. Mr. Zahn's hugely successful STAR WARS(TM) and numerous other novels have won him worldwide acclaim. "MISSION TO NEXUS PRIME" contains unique gameplay with features not seen in other strategy games
like; four types of dynamically changing terrain on which to battle your opponents; Desert, Arctic, Tropical and Volcanic. Earthquakes and lava eruptions which when triggered form entirely new terrain maps on the
fly! Units and vehicles can fall through cracked ice, sink in quicksand and be crushed by falling meteors. Scheduled release: Summer ‘97.
* "RETURN TO NEXUS PRIME" - The first expansion CD for the
"Nexus Prime" trilogy! Tim Zahn’s story continues where the first ended! The add-on CD contains over 50 new single and multiplayer missions. "Return to Nexus Prime" also will include many new
weapons, units and structures. Scheduled release: Christmas ‘97.
* "KAIJU" - A "real time" multi-player strategy game with an entirely new twist! Have you ever seen those cheesy Japanese
films with Godzilla and Rodan and other radioactive monsters? Now imagine controlling all of their destructive power and unleashing it on the puny humans! This is the world of "KAIJU". The game is set in
the
Hollywood genre of the golden age of monster movies! In "KAIJU" the player can choose either the humans or the monsters! As the humans, the player must defend the cities from the creatures by using all the resources available. As monsters, the player must crush, stomp and obliterate every human (and everything) in sight! We’re not kidding, this game allows total destruction of everything!
The city is under attack! Giant monsters breathing fire are leveling every building in sight. It is up to you to mobilize your forces and develop new technologies in order to stop these giant creatures, or
choose to command a cadre’ of crazed dinosaurs, giant lizards, sea monsters, radioactive space monsters, "King Congo" (the biggest ape you ever saw) and other huge destructive creatures whose sole purpose
is to obliterate mankind! No this isn’t just a "kill the bad guy" strategy game...it’s total destruction! Scheduled release: February ‘98.
* "UNDEAD WARS" - A ghoulish "real
time" multi-player strategy game where the player commands either the divine 'Forces or Life" or the evil "Undead Army of Darkness". As the commander of the Forces of Life, the player must enlist
the aid of the locals to raise an army and defeat the Undead. Use Inventors to develop new weapons, Clergymen and Warriors to battle the Dead. As the leader of the Undead Army, send out your Ghouls to rob local
cemeteries in order to strengthen you ranks. Send ‘PlagueMongers’ out to make sure mortality rates remain as high as possible. Control Skeletons, Vampires, and Zombie hordes and rule the world. Scheduled release:
June ‘98.
* "TOY WARS" - Imagine full 3D Toy Story(TM) graphics in a "real time" multi-player strategy game! "TOY WARS" is a completely new approach to strategy gaming combining
resource management as well as constructing new "weapons" made out of toy parts! Use "Lincoln logs" to build catapults. "Erector sets" to build guard towers, and create entirely new
characters by removing the body parts of your favorite heroes and creatures! Scheduled release: August ‘98.
"ENCLAVE" - A unique 3D real-time strategy and fantasy RPG which combines role playing
elements within a strategy game. Player will recruit various fighters, mages, wizards and thieves to form "parties" each with their own strengths to complete specific missions. Players can also "team
up" with computer or human players and form guilds which fight for territorial control. "ENCLAVE" features advanced 3D terrain and lighting effects for day and night missions.
"ENCLAVE" will be the first game to use DigiFX’s custom Internet game server, "DIGINET". "ENCLAVE" will include full internet support for up to 1000 players. Scheduled release:
Christmas ‘98.
DigiFX is currently seeking a publisher for the upcoming titles.
DigiFX Interactive, Inc. develops and publishes high quality and high content Internet and multi-player video games for
the PC, Macintosh computer systems, Sony Playstation, Sega Saturn and Nintendo Ultra 64. Other games currently available are the award winning "Harvester", "The Fortress of Dr. Radiaki" and
"Command Adventures: STARSHIP".
FOR IMMEDIATE RELEASE
Merit Studios Ships Long-Awaited "HARVESTER," its Controversial, Graphically Violent Computer Game
Not for the squeamish, dubbed "the perfect Halloween gift for the seriously deranged," the world's most disturbing game is
finally released.
DALLAS October 1, 1996 - Nearly three years after the product first raised eyebrows and turned stomachs, "HARVESTER tm" has finally been released by
co-developer/distributors Merit Studios and DigiFX
Interactive, Inc. Authored by Gilbert P. Austin - who has also written leading games such as PRIVATEER and STRIKE COMMANDER - the intense role-playing game has, appropriately enough, swept onto retail shelves just in time for Halloween. Long awaited as the most brutal, horrific computer game ever created - called "a graphically violent experiment in terror" - much of HARVESTER is the result of special effects, such as groundbreaking technology that digitizes live-action movie scenes. More than 100 actors were used to film the action, and many of them found the script "disgusting," according to one. In fact, ever since word of HARVESTER's development first surfaced, the media have used words like "repugnant," "offensive," "repulsive" and even "degenerate" to describe it, according to Merit Studios president and CEO Jack Irons. "We're going to turn some stomachs out there," Mr. Irons said. "We received quite a bit of negative press when the product was first announced in early 1994," he said, adding that it seemed as if the Entertainment Software Ratings Board (ESRB) was formed virtually overnight, in response to early versions of HARVESTER.
Graphically Violent "HARVESTER" Ships, After Three-Year Wait
"I fully expect to see protests against HARVESTER by any number of
organizations," said Lee Jacobson, president of DigiFX Interactive. "Groups such as NOW (National Organization for Women), Gay and Lesbian Task Forces, and religious organizations are probably gearing up right now, because of the attention that HARVESTER received while it was being developed," Mr. Jacobson stated, calling accusations of the product's misogyny and cannibalism "overblown."
When HARVESTER first surfaced at the CES trade show in early
1994, reports aired on the CBS EVENING NEWS, NBC NIGHTLY NEWS and elsewhere, decrying the product's gory content and echoing public outcry for computer game manufacturers to establish rating standards.
Now being sold worldwide in six languages, HARVESTER has caused quite a stir in Europe. Virgin Interactive Entertainment, the game's European publisher, had to submit HARVESTER to the British
Board Film Commission (BBBC), who would not allow the game into the country unless certain scenes were removed. In Germany, HARVESTER is completely banned, and cannot be sold in any stores.
Public outrage has always stalked HARVESTER. Reviewers' quotes includes the following:
"I can't remember the last time I played a 'traditional' adventure game with
genuine puzzles and an engrossing plot. If you thought Phantasmagoria was stomach-churning in places (and let's face it, it was), you're in for a shock when you see HARVESTER."
- Chris Anderson, PC Zone Magazine
"DigiFX have developed an adult adventure game which is unlike anything you are likely to have ever seen in the field of PC gaming.
HARVESTER is difficult to compare with any other game and as such should be applauded for its boldness." - Rob Smith, PC Powerplay
"This is a creepy game featuring tried-and-true adventure mechanics with
entertaining twists and some truly disturbing full-motion video effects." - Chris Hudak, Gamespot
" . . . there is a disturbing undercurrent to the game. Rather than walk the
fine edge of the abyss between dark comedy and obscenity, HARVESTER has jumped into said abyss with both feet and is cavorting in its own depravity at times."
- Steve Honeywell, Happy Puppy Games Online
Graphically Violent "HARVESTER" Ships, After Three-Year Wait
The basic gameplay involves the user being born in the
town of "Harvest," 17 years earlier. Suffering from amnesia, the player wakes up one morning to a town of strangers and inexplicable sights. Harvest and its people are like a Norman Rockwell painting...unfortunately, in this "Rockwell," the player's fiancee is missing and they find a hideous, bloody skull and spinal cord draped across her bed.
The only clue left behind is an engraved
invitation for the user to enter "The Order of the Harvest Moon," an exclusive organization that controls the town in ways the player doesn't (or can't) understand. Is the Order behind this gruesome execution? One thing is certain: the player is going to get to the bottom of this mystery - or die trying!
An
intense psychological thriller that contains all the action and suspense of a feature-length film, HARVESTER contains more than 100 captivating 3D animated cinematic sequences, on three CD-ROMs. The game combines challenging adventure role playing puzzles and action-packed, arcade-style combat sequences, and includes hours of interactive dialogue sequences - each including multiple dialogue paths - with numerous eccentric characters who populate the town of Harvest.
HARVESTER was filmed on a custom, Ultimatte stage, built expressly
for the game's production. "We went as far as we could go in creating a dark, disturbing title," said Mr. Jacobson. "We've even been contacted by several Hollywood film companies for the movie rights," he stated.
Priced at $49.95 (U.S.), minimum system requirements for HARVESTER include:
- CPU: 486DX-33 ('486-66 or Pentium recommended)
- DOS: 5.0 (Runs in Windows 3.X or Windows 95)
- RAM: 8 MB (16 recommended for transient swap file)
- GRAPHICS CARD/MONITOR: SVGA (640x480x256-VESA)
- SOUND SUPPORT: SoundBlaster and comparable; 8-bit/16-bit, Pro-Audio Spectrum 16, and more.
- OTHER: Double speed CD-ROM drive (quad speed recommended)
Editors wanting to learn more about HARVESTER or order a review copy may contact them at:
972/385-2353 (Merit Studios) or 214/750-7920 (DigiFX Interactive, Inc.).
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